Category
Alphas and Displacement
Alphas and displacement maps add believable surface detail fast. This category focuses on tileable 4K and 2K maps, 16-bit depth, and clean edges for Blender and ZBrush, covering wood, fabric, rock, fur, and surface scratches.
Height maps and alpha stamps
Tileable and seamless detail
Works for sculpt and baking
Best sets





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Full catalog of products currently listed in this category.






















































































































































FAQ
Q: Do I need 16-bit alphas? Yes, 16-bit depth prevents banding and keeps gradients smooth.
Q: Can I use alphas in both Blender and ZBrush? Yes, PNG and TIF alphas work in both apps.
Q: Are the alphas tileable? Many sets are seamless and designed for tiled surfaces.
Q: How do I avoid visible repetition? Rotate, scale, and mix multiple alphas at low intensity.