Alphas and Displacement

Category

Tileable alphas and displacement maps

Alphas and displacement maps add believable surface detail fast. This category focuses on tileable 4K and 2K maps, 16-bit depth, and clean edges for Blender and ZBrush, covering wood, fabric, rock, fur, and surface scratches.

150+alpha & displacement packs
2K-4Kmap resolution
16-bitdepth, no banding
Blender + ZBrushcompatible

4K and 2K alphas 16-bit depth Tileable surfaces Blender and ZBrush

Height maps and alpha stamps Tileable and seamless detail Works for sculpt and baking

Shop alphas by material

Fabric & leatherFolds, torn cloth and leather grain. Browse all fabric alphas or leather alphas.
Skin & dragonPores, scales and reptile skin. Browse all skin & dragon alphas.
Wood & rockGrain, bark, cliffs and terrain. Browse all wood or rock alphas.
Metal & damageRust, dents and cracked surfaces. Browse all metal or damage alphas.
Ornaments & furCarved motifs and fur strand detail. Browse all ornament or fur alphas.
References, meshes & materialsPhoto references, base meshes and PBR materials. Browse the rest of the catalog.

Best alpha bundles

All alphas & displacement maps

150 alpha and displacement products, spanning every material on the site. Filter to narrow it down.

How to pick the right alpha

1. Match resolution to camera distance. 2K is enough for mid-shot surfaces; use 4K only where the camera gets close, to avoid wasted texture memory.
2. Prefer tileable alphas for large surfaces. Seamless alphas repeat cleanly across walls, terrain or fabric without visible seams.
3. Use 16-bit depth for displacement, not just texture. 8-bit alphas band visibly when pushed as real displacement; 16-bit keeps gradients smooth.
4. Rotate and scale between stamps. The single biggest cause of a "fake" repeated look is using one alpha at one scale and rotation across a whole surface.

FAQ

Do I need 16-bit alphas?

Yes, 16-bit depth prevents banding and keeps gradients smooth, especially on large displacement passes.

Can I use alphas in both Blender and ZBrush?

Yes, PNG and TIF alphas work in both apps.

Are the alphas tileable?

Many sets are seamless and designed for tiled surfaces.

How do I avoid visible repetition?

Rotate, scale, and mix multiple alphas at low intensity instead of stamping the same one repeatedly.

Why does this category overlap with fabric, skin, wood and other categories?

This is the site's full alpha and displacement catalog in one place. Each product's home category is still its dedicated page — use the filters here to browse by material without switching pages.

Is anything in this category free?

Yes, the Free Folds Alphas pack and the Seamless Alphas Bundle (wood, stone, metal, fabric and ornaments) are both genuinely free.