Alphas and Displacement

Category

Alphas and Displacement

Alphas and displacement maps add believable surface detail fast. This category focuses on tileable 4K and 2K maps, 16-bit depth, and clean edges for Blender and ZBrush, covering wood, fabric, rock, fur, and surface scratches.

4K and 2K alphas 16-bit depth Tileable surfaces Blender and ZBrush

Height maps and alpha stamps Tileable and seamless detail Works for sculpt and baking

Best sets

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Full catalog of products currently listed in this category.

FAQ

Q: Do I need 16-bit alphas? Yes, 16-bit depth prevents banding and keeps gradients smooth.
Q: Can I use alphas in both Blender and ZBrush? Yes, PNG and TIF alphas work in both apps.
Q: Are the alphas tileable? Many sets are seamless and designed for tiled surfaces.
Q: How do I avoid visible repetition? Rotate, scale, and mix multiple alphas at low intensity.