Category
Tileable alphas and displacement maps
Alphas and displacement maps add believable surface detail fast. This category focuses on tileable 4K and 2K maps, 16-bit depth, and clean edges for Blender and ZBrush, covering wood, fabric, rock, fur, and surface scratches.
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All alphas & displacement maps
150 alpha and displacement products, spanning every material on the site. Filter to narrow it down.






















































































































































How to pick the right alpha
FAQ
Do I need 16-bit alphas?
Yes, 16-bit depth prevents banding and keeps gradients smooth, especially on large displacement passes.
Can I use alphas in both Blender and ZBrush?
Yes, PNG and TIF alphas work in both apps.
Are the alphas tileable?
Many sets are seamless and designed for tiled surfaces.
How do I avoid visible repetition?
Rotate, scale, and mix multiple alphas at low intensity instead of stamping the same one repeatedly.
Why does this category overlap with fabric, skin, wood and other categories?
This is the site's full alpha and displacement catalog in one place. Each product's home category is still its dedicated page — use the filters here to browse by material without switching pages.
Is anything in this category free?
Yes, the Free Folds Alphas pack and the Seamless Alphas Bundle (wood, stone, metal, fabric and ornaments) are both genuinely free.